Damage Types

Attacks in Castlevania Fighter deal damage in one or more types or elements. A character's susceptibility to different damage types can be seen on their page, where higher numbers mean that they will take more damage from a matching attack.

Basic Types
Physical - most punches, kicks, or weapon attacks deal physical damage. Occasionally, some magic-based attacks like icicles or conjured stones are treated as physical.

Magical - most magic- or energy-based attacks deal magical damage. Some enchanted weapon strikes may be treated as magical instead.

Elements
Fire

Ice

Thunder

The three elements above apply a damage over time effect over a short duration. Duration can be extended by repeated hits of the same element. This damage does not increase score points.

Hitting an affected enemy with a different element will deal increased damage, also replacing the damage over time element and resetting the duration.

Holy

Dark

Status Effects
Poison - drains life over time.

Curse - has different effects based on the user. Boss: Locks all basic attacks, specials as well as certain movement options like slide and dropkick. Player: Reduces the damage the enemy deals and drains MP.

Stone - encases the character in stone, rendering them temporarily immobile.

Special
Unique - a special damage type which ignores defense and resistances.

Water - while not treated as a damage type, water-based attacks will heal Rusalka. Holy Fire - a special damage type that for damage calculation purposes is treated as holy, but applies a damage over time effect as if it had the fire element.